Saturday, December 5, 2009

video games and violence: truth or myth

           The evolution of video games and a certain reality(virtual reality and semi-real environments) that has been created with that evolution has led to many changes in the lives of people all over the world, but more importantly, to me, the American people, since 1940s.  Serious popularity came in the 1970s leading to now the video game industry is the fastest growing industry. At the same time there has been 57 school shootings (August 1966 to February 2008), of which 34 of those shootings took place since 2000.  This is just one of many statistics of increased violence that people have employed for their argument that video games are the cause or are at least correlated to the "increased" violence that people feel is happening all over the US.  The media seem to report mostly on the bad that is happening in society and less on the positives.  The best corellation/cause example is Columbine High School massacre that occurred in 1999 where afterwards the critics or the commentators on the event pointed to high amounts of violence in movies, video games and regular television.  There have been countless studies trying to argue that their data supports the arguement that the more violence youth experience the more likely they will be violent.  A documentary film called 'Game Over: Gender, Race and Violence in Video Games' that tries to support the argument and here is a clip from the film.  The film's focus is on people particularly youth being sucked into a virtual reality and not being able to maintain separation between that and reality.  The film even draws on military statistics for supporting the argument by saying that the military uses the video game Doom to train soldiers to react and shoot with less thinking and less hesitation.  This is supported by the statistic the marine corp gave saying that "they have had experiment after experiment to show the value of these simulators, but the greatest experiments are things like World War II where only 15% to 20% of the riflemen fired, and Vietnam where 95% of the riflemen fired."
           My view is that this is nothing more then people trying to point the blame and have a scapegoat, instead of actually trying to fix the underlying problem that has been the true reason for the increase in violence.  The underlying problem is that education is slumped and family structure is crumbling as people have moved to an individualistic thought process and away from the community mentality.  As far as the blanket statements in the first paragraph argument about video games and violence there is a key point or area of discussion is that needs to be looked at.  That is the emotional investment and connection that people put into the video games.  There are countless young people who have played only violent video games and have turned out just fine without becoming very violent.  For example when I was younger I played tons of video games and look I ended doing biology research and have never done anything violent like studies suggest.  The important component that emotional investment brings is that it tells how people reason with reality and the virtual reality created in video games.  The idea that people need to be able to separate themselves from the virtual reality of the game and their characters so that they are able to maintain their mental state is key to life.  Furthermore the military's stats are extreme because those in the military are willingly pushing their own psychy into the game and training of shooting.  The military personel have the emotional investment in the training and the simulations so there is little else to suggest otherwise.  With all that said please tell me what you think about my argument and how that video games have affected your life.

1 comment:

  1. As a gamer I know that certain people take there video games too seriously. However, video games themselves are not to blame for violence. The highest population of gamers is younger people, and younger people are usually living at home. This is where parenting comes in. A parent should watch there children, monitor there game play, and note any variances in there childrens actions. Some people cannot decipher fantasy from reality, and these should people not play games that involve violence. I have played video games for many, many years. I have not yet comitted a violent crime, nor have I attacked anyone. Why? Simply because I know that these things are wrong in real life. My parents monitored me, and did not let me play overly-violent games at a young age. Good parenting is the key.

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